Course Detail: CMP589 - Video Game Design and Development
What you will learn:
- Learn how to design and create video games for PC
- Understand the technical and aesthetic fundamentals for creating a successful game
- Master the math, programming language, and game engine knowledge needed to design video games
- Embark on an independent study module during which you'll create your own game
- Create your own video game that can be used as a portfolio piece or shown to prospective employers
- Jump-start your career as a video game designer, whether you want to work at an organization or pursue independent projects
- Gain confidence in your design skills
- Complete this course online at your own pace while still maintaining your current job or schooling efforts
John DeGoes began writing software and designing digital logic circuits during the early 1980s. He has been actively involved in the fields of computer science, mathematics, and game development for more than fifteen years. He has authored two games programming books, "3D Game Programming with C++" and "3D Game Programming with C++ Gold Edition" and several published articles on the subject. DeGoes holds a bachelor's degree in applied mathematics from Montana State University-Billings and is working on his doctorate in applied mathematics.
Gary Simmons started programming games in 1981. In May 2000, he founded Mr.GameMaker.com, a teaching site dedicated to helping game programmers (hobbyists and professionals alike) learn cutting-edge game programming techniques. Simmons has published dozens of full-length game development papers and tutorials. He has been teaching since 2001 and also serves as a faculty director.
Adam Hoult is the lead technology developer at the Game Institute. He started programming in the early 1980s and has since developed a number of engine and tool design projects. Hoult spent time running a development tools production company and game programming site. Eventually, he teamed up with fellow instructor Gary Simmons to develop the successful Mr.GameMaker.com teaching website.
Brian Hall is an engineer and AI programmer at Midway Amusement Games. He currently works on advanced AI algorithms for an upcoming action-adventure console title. He has also designed and written parametetric airport generation software for SimAuthor Inc, as well as a real-time CLOD terrain system using real-world satellite imagery and elevation data. Previously, Hall was a senior engineer at Accurate Automation Corporation, where he developed real-time learning systems for detecting pilot-induced oscillations in aircraft.
David Bourg is a naval architect and marine engineer. He performs computer simulations and develops analysis tools that measure things such as hovercraft performance and the effect of waves on the motion of ships and boats. He also teaches ship design, construction, and analysis at the college level. In addition to his practical engineering background, Bourg owns a computer game development and consulting company, Crescent Vision Interactive. Current projects include a massive multiplayer online role-playing game and several Java-based multiplayer games.