T&L 2900: VIR: Gamification in the Classroom: Engaging, Exploring, and Applying
Game-based learning embeds gaming principles into learning activities, creating motivating experiences where students learn by doing. Participants will learn and apply constructivism and Universal Design of Learning (UDL) theories to explore a variety of game-based learning experiences and tools. Participants will design meaningful game-based learning experiences that can be immediately implemented in the classroom. Participants will explore and apply digital tools to set goals, research, track progress, and show learning. Participants will collaborate via online communities to discuss and share lessons and strategies.
Course ResourcesED Tech - Register for 'Gamification in the Classroom' Here