T&L 2900: VIR: Gamification in the Classroom: Engaging, Exploring, and Applying

Game-based learning embeds gaming principles into learning activities, creating motivating experiences where students learn by doing. Participants will learn and apply constructivism and Universal Design of Learning (UDL) theories to explore a variety of game-based learning experiences and tools. Participants will design meaningful game-based learning experiences that can be immediately implemented  in the classroom. Participants will explore and apply digital tools to set goals, research, track progress, and show learning. Participants will collaborate via online communities to discuss and share lessons and strategies.

Course Resources
ED Tech - Register for 'Gamification in the Classroom' Here

 Session Details

Schedule: Once access has been granted, you will have 6 months to complete. Refer to ED Tech's Website
This session no associated prices.

Cancellation Policy

Please refer to ED Tech's course cancellation policy.

Instructor or Facilitator

Name Additional Resources
Megan Gonzalez