UArts Professional & Continuing Education Course Registration

Professional Institute for Educators Courses


Policies


← Back to Professional Institute for Educators


Courses

Have you heard about 3D printing and wondered, how can I get started in my classroom? Have you tried 3D printing, yet you are looking for some guidance around its sustained use and utiliy? Some examples of 3-D printing in the classroom include topography, complex molecules, architectural designs, cross-sections of organs, artifacts, prototypes, modified robot parts? the list is boundless! In this course, you will learn how to print in 3-D, and how to make 3-D printing a reality in your classroom.


This course contains no sessions
Click here to be notified about the next scheduled program.
This course is for educators looking to go beyond a basic understanding of iPad use in the classroom. Learn how to manage your students' workflow, and take advantage of the iPad's advanced capabilities, including productivity apps, assessment apps and subject-specific and special-needs apps. The course is arranged around 'app task challenges' that provide an opportunity for teachers to use apps in combination to create sophisticated projects and interactive presentations.


February 11, 2020 to March 24, 2020, Unionville Elementary School
Create and develop a website for use in your classroom. Develop a basic understanding of HTML coding and the fundamental aspects of creating a well-designed, well-organized, intuitive, and graphically pleasing website to use with students and families. For teachers with websites designed by the District or school, learn how to create and manage a page within that platform, or create a companion site. Previous experience in Adobe Photoshop recommended.


October 23, 2019 to December 9, 2019, Unionville Elementary School
This core course provides educators with an understanding of the unique opportunities and challenges technology brings to the design of teaching and learning environments. The course examines micro and macro learning environments and what, in particular, makes learning environments successful. While not a technology course per se, certain digital tools will be explored, demonstrated and tested to exemplify the vast possibilities available for teaching and learning across multiple settings. Focus on collaboration, accessibility, motivation, and authentic learning as key to the design of modern learning environments.


This course contains no sessions
Click here to be notified about the next scheduled program.
Digital technologies are ever-changing, and come with a set of risks and rewards for your students. Having 'the world at your fingertips' is both wonderful and daunting. This course will help you lead students within today's digital environment, including guidance around the appropriate and safe use of digital tools both inside and outside of the classroom.


September 17, 2019 to October 28, 2019, Unionville Elementary School
Do you use Google Apps for Education in your classroom, and want to know more? Go beyond Docs, Sheets, Sites, and Hangouts, and deeper into Google Apps. Explore Google Classroom (which helps teachers create and organize assignments quickly, provide feedback efficiently, and easily communicate with students and across classrooms), Google Expeditions (virtual field trips), Communities ('clubs' that are moderated and have a particular focus), Programs (eg Google Teacher Academy) and other resources for your students. This course was developed to address both day-to-day and longer-term classroom needs and interests using Google Apps.


This course contains no sessions
Click here to be notified about the next scheduled program.
While Powerpoint and Prezi are options, they are nowhere near the only options, with which to create interactive presentations for use in today's classroom. Browser-based applications present countless presentation features to help foster student engagement, interaction, assessment, and communication. This course will explore the web's potential for interactivity, including slideshows and videos, back channeling, 3-D, animations, interactive whiteboards, screencasting, online debates, collaboration, and brainstorming tools. All applications introduced in the course are free, with iPad-approved options available for those teachers who use them in their classrooms.


January 8, 2020 to February 12, 2020, Unionville Elementary School
Creativity saturates science, technology, engineering, art, and mathematics (STEAM). Integrated learning is a powerful means of facilitating meaningful learning. The artistic process and the scientific method are more complementary than one might imagine- both facilitate the exploration of ideas and possibilities. Both involve "process" and "product." Both require students to engage in creative and critical thinking that supports collaborative learning. This course will explore STEAM integration models, in which you will test lessons and tools to facilitate a STEAM-inspired curriculum. You will have the flexibility to select specific areas of STEAM that are most relevant to your own classroom and teaching style. You will emerge with the confidence and skill to authentically integrate across STEAM content.


February 4, 2020 to March 10, 2020, Online
What is "wearable technology" and how does it apply to your classroom? Wearable technology, or wearables, wearable devices, even tech togs-consists of clothing and accessories that incorporate advanced technologies that have practical functions and features. This course is designed for educators looking to integrate wearables such as the AppleWatch into the classroom for hands-on learning. Educators will leave this course with the ability to identify and use wearables for various learning activities, design lesson plans that integrate learning activities that involve wearables, explore the history of wearables and learning, and understand privacy implications with wearables.


March 26, 2020 to May 7, 2020, Unionville Elementary School